Game Engine Architecture Programming
A downloadable tool
This is a particle system fully created by me using OpenGL in C++ Language. I've done this project to challenge my programming skills and improve myself. The system is very efficient with very high fps even running high quality sprites. The settings which is given to the user are :
-Different Emitter Shapes (Rectangle, Circle, Oval, Square, Randomized,Scattered)
-Different Particle Affectors (Gravity, Wind , Boid Principle, Waterfall, Bounce and Physics)
Status | Released |
Category | Tool |
Author | Mohammadreza Heidari |
Download
Download
Mohammadreza Heidari-Game Engine.rar 5.6 MB
Install instructions
-Download and Unzip the file
-Run the Debug file for showcase
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